A method of performing a hand-held camera motion with a real camera and translating the performance into stop-motion animation
The animation process:
- A camera person moves the camera (or a camera like object) with his/her/its body freely in space or with any of the preexisting rigs for maneuvering a camera. This could be in a performance space or directly on the set of a stop-motion animation.
- The rotation and position of the camera is captured through preexisting motion capture or camera extraction technologies.
- The motion capture measurements are then scaled and manipulated virtually in Cartesian space to match the scale of a physical 3D set. If there is no scale shift then this step only involves registration of the recorded movement with the robotic movement in the following step.
- A motion control rig moves a camera around a stop-motion set, in small frame-by-frame increments, allowing an animator to execute a stop-motion animation in front of a camera that seems to be held and manipulated by a human.
- Camera movement is limited in stop-motion animation because motion control systems are limited in the design of the human control interfaces.
- Existing methods require a premeditated concept for camera movement, and do not rely on the expressive qualities human gesture and performance.
- The method of performing a hand-held camera motion gesture for a stop-motion performance allows the cinematographer to perform as an expressive and responsive character in the resulting film.
- This method allows direct control of camera movement and results in a more expressive performance of the camera than existing methods of using human control interfaces.
Stage of Development:
Demonstrated in Jeu de Paume
U.S. Patent Application No. 14/617,771 filed 2/9/2015